List of employees
Prof. Dr. Andreas Gerndt
- Fachbereich 03: Mathematik/Informatik (FB 03)Faculty 03: Mathematics/Computer Science (FB 03)
Hochschullehrer*in
Homepage: http://www.uni-bremen.de/ag-high-performance-visualization- Technomathematik (T-Mathe)
Hochschullehrer*in
Geb?ude/Raum: Building/Room: MZH / 2120Telefon: Phone: +49-421-218-63700
Ver?ffentlichungen: Publications: ORCID
Prof. Dr. Andreas Gerndt is the head of the department “Software for Space Systems and Interactive Visualization” at German Aerospace Center (DLR). He received his degree in computer science from Technical University, Darmstadt, Germany in 1993. In the position of a research scientist, he also worked at the Fraunhofer Institute for Computer Graphics (IGD) in Germany. Thereafter, he was a software engineer for several companies with focus on Software Engineering and Computer Graphics. In 1999, he continued his studies in Virtual Reality and Scientific Visualization at RWTH Aachen University, Germany, where he received his doctoral degree in computer science. After two years of interdisciplinary research activities as a post-doctoral fellow at the University of Louisiana, Lafayette, USA, he returned to Germany in 2008 to work for DLR in the domain of aerospace software research. Since 2019, he is also Professor in High-Performance Visualization at University of Bremen, Germany. His main research topics are interactive visualization of very large scientific datasets, immersive environments, Augmented Reality, High-Performance Computing, as well as Model-Based System Engineering and Model-Driven Software Development for space systems.
Prof. Dr. Andreas Gerndt is the head of the department “Software for Space Systems and Interactive Visualization” at German Aerospace Center (DLR). He received his degree in computer science from Technical University, Darmstadt, Germany in 1993. In the position of a research scientist, he also worked at the Fraunhofer Institute for Computer Graphics (IGD) in Germany. Thereafter, he was a software engineer for several companies with focus on Software Engineering and Computer Graphics. In 1999, he continued his studies in Virtual Reality and Scientific Visualization at RWTH Aachen University, Germany, where he received his doctoral degree in computer science. After two years of interdisciplinary research activities as a post-doctoral fellow at the University of Louisiana, Lafayette, USA, he returned to Germany in 2008 to work for DLR in the domain of aerospace software research. Since 2019, he is also Professor in High-Performance Visualization at University of Bremen, Germany. His main research topics are interactive visualization of very large scientific datasets, immersive environments, Augmented Reality, High-Performance Computing, as well as Model-Based System Engineering and Model-Driven Software Development for space systems.